VictoryLap Speed ShopSHOP 01 / FAYETTEVILLE NC

DIRT, KARTS, STOCK CARS, GT, ENDURANCE, MIATAS

It doesn't matter what you race.

Everybody is welcome on night one, nobody needs a license, and the aids come off whenever you say so.

THE ENTRY LIST

Six lanes, one room.

Most sim racing places pick a lane, usually the expensive one, and then treat the rest of motorsport like a hobby. We think a guy running a late model on Saturday night has more in common with a GT3 driver than either one wants to admit.

14Dirt late models and modifiedsLoose, sideways, and the hardest thing on the menu
07KartsWhere nearly every real driver actually started
3Stock carsShort tracks, superspeedways, and the draft
24GT and prototypesYes we have the fancy stuff. No you don't need a jacket
55EnduranceGrab three buddies and run a 24 hour in an afternoon
99Miatas, trucks, rally, and whatever elseSlow car fast is still the most fun there is

Never driven anything? Start on a kart with the aids on. You will be racing in five minutes and arguing about brake points in ten.

WHERE YOU'LL RUN IT

Hundreds of tracks, not one.

The Fayetteville circuit is the one we built. It is not the one you are stuck with. Every rig carries the full track library, so the same seat that runs downtown on Tuesday runs a superspeedway on Thursday and a twice-around-the-clock classic on Saturday.

OVALShort ovalsHalf-mile bullrings where the wall is close and the tempers are closer
PLATESuperspeedwaysTwo and a half miles, flat out, the whole field in one pack
DIRTDirt ovalsBullrings and big half-miles, sideways from green to checkered
ROADRoad coursesThe famous ones. Real elevation, off-camber corners, actual braking zones
24HEndurance classicsThe around-the-clock races, run start to finish in an afternoon
HOMEStreet circuitsThe Fayetteville Circuit downtown, the Skibo 500, and the Ramsey St Sprint. Shop 02 gets its own

Ask for a track by name. If it is in the library, we can have it on the rig before your next run.

HOW A RUN GOES

Next chalk up.

Four to a chalk, six minutes a chalk, nobody sits through a tutorial. If you know why we call it that, you already know how fast the line moves.

  1. ONE

    Get fitted

    Seat, wheel, and pedals set to you. Tell us what you have driven and we set the aids to match.

  2. TWO

    Practice

    A few laps with a guide line on. This is where the nervous ones stop being nervous.

  3. THREE

    Qualify

    One timed lap sets the grid. Everybody watches the board. Everybody gets loud.

  4. FOUR

    Green

    Short feature, everyone on track together. Winner takes the lap. So does last place.

WHAT IT COSTS

Simple, and posted.

No membership required to drive, no upsell at the counter, no surge pricing on a Saturday.

FIRST TIME

The Rookie Run

$[XX]

Thirty minutes with somebody standing behind you. Fitting, practice laps, a qualifying run, and a race. Built for people who have never done this.

BY THE HOUR

Seat time

$[XX] / hour

Walk in, pick a car, pick a track, drive. Bring three friends and run a heat, or come alone and chase the board.

EVERY WEEK

League night

$[XX] / season

A points championship across a season, same night every week, same grid. Separate classes so a first timer is not racing a veteran.

Military, first responder, and student discounts every day, not just on holidays. Bring ID.

THE GEAR

What you are actually sitting in.

Every seat in the building is identical, so the person who wins actually beat you.

  • WheelDirect drive, with real force feedback
  • PedalsLoad cell brake, because you brake with pressure not distance
  • ScreensTriples, so you can see the car you are racing beside you
  • FeelTelemetry through the seat: shifts, curbs, lockup, and the back end letting go
  • MotionThe seat does not throw you around, which is why nobody gets sick
  • FitSeat, wheel, and pedals adjust in seconds, for a ten year old or a lineman