DIRT, KARTS, STOCK CARS, GT, ENDURANCE, MIATAS
It doesn't matter what you race.
Everybody is welcome on night one, nobody needs a license, and the aids come off whenever you say so.
THE ENTRY LIST
Six lanes, one room.
Most sim racing places pick a lane, usually the expensive one, and then treat the rest of motorsport like a hobby. We think a guy running a late model on Saturday night has more in common with a GT3 driver than either one wants to admit.
Never driven anything? Start on a kart with the aids on. You will be racing in five minutes and arguing about brake points in ten.
WHERE YOU'LL RUN IT
Hundreds of tracks, not one.
The Fayetteville circuit is the one we built. It is not the one you are stuck with. Every rig carries the full track library, so the same seat that runs downtown on Tuesday runs a superspeedway on Thursday and a twice-around-the-clock classic on Saturday.
Ask for a track by name. If it is in the library, we can have it on the rig before your next run.
HOW A RUN GOES
Next chalk up.
Four to a chalk, six minutes a chalk, nobody sits through a tutorial. If you know why we call it that, you already know how fast the line moves.
- ONE
Get fitted
Seat, wheel, and pedals set to you. Tell us what you have driven and we set the aids to match.
- TWO
Practice
A few laps with a guide line on. This is where the nervous ones stop being nervous.
- THREE
Qualify
One timed lap sets the grid. Everybody watches the board. Everybody gets loud.
- FOUR
Green
Short feature, everyone on track together. Winner takes the lap. So does last place.
WHAT IT COSTS
Simple, and posted.
No membership required to drive, no upsell at the counter, no surge pricing on a Saturday.
The Rookie Run
$[XX]
Thirty minutes with somebody standing behind you. Fitting, practice laps, a qualifying run, and a race. Built for people who have never done this.
Seat time
$[XX] / hour
Walk in, pick a car, pick a track, drive. Bring three friends and run a heat, or come alone and chase the board.
League night
$[XX] / season
A points championship across a season, same night every week, same grid. Separate classes so a first timer is not racing a veteran.
Military, first responder, and student discounts every day, not just on holidays. Bring ID.
THE GEAR
What you are actually sitting in.
Every seat in the building is identical, so the person who wins actually beat you.
- WheelDirect drive, with real force feedback
- PedalsLoad cell brake, because you brake with pressure not distance
- ScreensTriples, so you can see the car you are racing beside you
- FeelTelemetry through the seat: shifts, curbs, lockup, and the back end letting go
- MotionThe seat does not throw you around, which is why nobody gets sick
- FitSeat, wheel, and pedals adjust in seconds, for a ten year old or a lineman